ABOUT
VYRO Studio builds premium scripts, systems and frameworks for FiveM servers. We are a small team that ships a deliberately small catalogue — systems we run ourselves, on servers with real players on them, before they are ever offered for sale. Nothing here is a reskin of something you can already download for free.
Every product ships with its own infrastructure rather than a zip file and good luck. A licence binds a resource to one authorised server, versioned releases arrive through signed download links with a changelog attached, and support runs through the same people who wrote the code. Buying a VYRO product means the release track and the support line come with it, for as long as the product is maintained.
Three rules that decide what a VYRO release looks like before a line of it is written.
The client asks, the server decides. Money, inventory moves, ownership checks and every state transition are resolved server-side and re-validated against the database before anything is persisted. Client callbacks carry intent, never outcomes, so an injected executor gets the same answer as an honest player: no.
Every release is profiled on a populated server before it ships. Idle resources sit at 0.00–0.02 ms, loops are event-driven rather than polled, and database work is batched behind prepared oxmysql statements. If a build regresses against its own baseline, it does not go out.
Each product ships with an installation guide, a full config reference with defaults and units, and every export, event and callback listed with its signature and return shape. Breaking changes are named in the changelog with the migration step beside them — never discovered in production.
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Servers running VYRO
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Products in the catalogue
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Support from the developers
One codebase per product, adapted at runtime. You pick the framework; the resource detects it.
Framework detection happens on boot and can be pinned in the config when a server runs a modified core. Standalone products carry no framework dependency at all — they need only oxmysql for persistence and ox_lib for the shared UI primitives.
Four points that changed what the studio ships.
2021
VYRO starts as two developers maintaining resources for a roleplay server that had outgrown the free ecosystem. The first paid release is a rewrite of a system we had already run in production for a year.
2022
A shared bridge lands across the catalogue: one adapter surface over ESX Legacy, QBCore and QBox, so a product supports every framework from a single codebase instead of three forks that drift apart.
2024
Resources begin registering their own installation identity on boot and verifying against the VYRO API. Licences bind to one authorised server address, releases are handed out through signed links, and every verification is written to an audit trail.
2026
Licences, servers, orders, downloads and support tickets move into one dashboard. Customers rotate their own IP addresses, reset installations and pull any published version without waiting on a ticket.
Browse the catalogue, or tell us what you are building and we will say plainly whether we have something that fits.